AI audio studio for video, podcasts & games

Describe a sound. Hear it in seconds.

Sound effects, music, voice, stems and clean dialogue — generated from a prompt, scored to your video, or exported straight into your game.

Free · no sign-up

Royalty-free commercial use · 25 free credits · No card required · Failed jobs refunded

Choose your path

The same nine tools and one credit balance, described the way you'd use them.

See it, hear it

Your footage, scored and sound-designed.

Point the video analyser at a clip and it finds the cuts, hits and footsteps. Each one becomes an effect you can audition, and the music is composed scene by scene to what is actually on screen.

Try Video Analysis

When one file isn't enough

Three production surfaces, included on every plan.

Workflow Canvas

Chain tools into a pipeline. Wire inputs, tools and a mix into a graph, and running it schedules every step in order.

Re-runs only pay for what changed.

Timeline Studio

Up to 20 tracks with trim, fades, gain, mute, solo and a master chain, metered to broadcast loudness.

Preview equals export — one mix engine, two places.

Banks & SDK

Turn variations into adaptive audio your game fires at runtime. Events, states and parameters, exported to Unity, Unreal and the web.

One compiled bank, three runtimes.

Royalty-free commercial use

Use what you make in client work, monetised video, games you sell and ads. No per-use fee and no attribution requirement.

You own your outputs

Generations are yours. Uploads stay private by default, and the inputs to the isolator and splitter are deleted automatically.

Clear limits

Up to 500 MB and 60 minutes per file. Lengths, languages and formats are stated on every tool before you spend a credit.

Start free. Upgrade when it's worth it.

Pay for capacity, not features. Every tool and every surface is on every plan; the number that changes is how much you can make. Failed jobs are refunded automatically.

Free

Try every tool

Free

25credits / month

Timeline tracks
4
Projects
3
Max upload
100 MB

Canvas, Studio, Banks and API access are on for every tier. The limits are capacity.

Creator

Solo creators & podcasters

$15/mo

600credits / month

Timeline tracks
8
Projects
10
Max upload
250 MB

Canvas, Studio, Banks and API access are on for every tier. The limits are capacity.

Most popular

Studio

Pros, small studios & indie games

$49/mo

2,000credits / month

Timeline tracks
20
Projects
25
Max upload
500 MB

Canvas, Studio, Banks and API access are on for every tier. The limits are capacity.

Pro

Teams and high volume

$199/mo

10,000credits / month

Timeline tracks
20
Projects
Unlimited
Max upload
1 GB

Canvas, Studio, Banks and API access are on for every tier. The limits are capacity.

Questions

Can I use the sounds commercially?

Yes. Everything you generate is royalty-free for commercial use — client work, monetised video, games you sell, ads. No attribution required.

What does a credit buy?

It depends on the tool, and every tool tells you before you run it: an effect take is 2 credits, fifteen seconds of music is 1, two hundred characters of speech is 1, and splitting a song into stems is 5.

What happens if a generation fails?

The credits come back automatically. A job holds its estimate while it runs and settles to the real cost when it finishes; if it fails or you cancel it, the hold is released in full.

Which file formats do I get?

WAV, FLAC and MP3, at 44.1 or 48 kHz and 16 or 24-bit. Stem splits also come as a zip, and Audio to MIDI returns a .mid file.

Does it work with Unity and Unreal?

Yes. A bank exports as a versioned file plus audio, with a C# component for Unity, a C++ and Blueprint plugin for Unreal, and a TypeScript runtime for the web — all three with the same Fire / SetState / SetRtpc surface.

Can my team share one account?

Yes. An organisation has members with roles, one shared credit balance and shared projects. Seats are included from the Studio plan up.

Your next sound is one sentence away.